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Stephan
Kochanski

PRODUCT DESIGNER

01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

SKETCH APP

95%

INVISION

85%

FIGMA

95%

ADOBE XD

80%

ILLUSTRATOR

80%

PHOTOSHOP

80%

BALSAMIQ

85%

PROFESSIONAL 

SK

I’m a passionate, big-picture thinker obsessed with perfecting

the details.

 

I have a creative eye that fuels my appetite to deliver intentional, inclusive, meaningful experiences for users.

 

The past 8 years in an agile scrum environment has cultivated my ambitious, adaptable, collaborative work style.

 

My work has had a heavy focus on user interface design with user experience integration using material design patterns.

02 PORTFOLIO

MY LATEST WORK.

03 Experience

2020 - 2022

Ford

2016 - 2020

Product Designer

Designed a platform for Artificial Intelligence and Machine Learning, serving as a centralized hub to guide and inform users about the appropriate tools for their diverse projects.

Alliance Inspection Management

UX/UI Designer

I worked on five different platforms, both Android and web-based, encompassing the end-to-end vehicle inspection process.

2023 - 2024

PwC

UX Design Lead

I led a design pod of three team members, contributed to enhancing team strategies and processes, and developed rapid proof of concepts for various teams and clients using the UX design process

2024 - 2026

248 Studios

Co-Founder

​​

I'm the sole designer on Wend, an isometric tower defense game launching on Steam, where I designed the full UI/UX in Figma, from the in-match HUD and mode select to daily trials and leaderboards, with a color system that passes WCAG AA/AAA contrast. I also art-direct and hand-draw all of the game's art in Procreate, which keeps the visual style consistent across every tile, tower, and enemy.

PORTFOLIO
CONTACT

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© 2022 by Stephan Kochanski

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